Toy Safety

Toys send more than 26,000 children to the emergency room every year.

 

What are common Toy-Related Injuries?

  • Lacerations, contusions, or abrasions
  • Asphyxiation
  • Drowning
  • Poisoning
  • Burns

What toys are most dangerous?

  • Nonmotorized scooters cause the most injuries of any toy
  • Balloons are a choking hazard when popped
  • Toy chests are an entrapment hazard
  • Stuffed toys/dolls can have small parts (like buttons) that pose a choking hazard
  • Inflatable toys used on land pose a fall hazard and those used on water pose a drowning hazard
  • Trampolines cause about 100,000 injuries every year
  • Magnets don’t travel through the digestive system. So if swallowed, they get stuck & can cause serious damage
  • Small rubber balls pose a choking hazard
  • Any small toy – if it’s small enough to fit through a toilet paper tube, it’s a choking hazard for young children

 

What are Some Toy Shopping Guidelines?

There are number of simple things you can do to reduce the chances of a toy-related injury. Make sure you do the following.

 

  • Buy age appropriate toys – follow the age guidelines on packaging. Small parts are a choking hazard, especially for kids under 3.
  • Stay up-to-date on the latest toy recalls
  • Be cautious when buying used toys. Inspect the toy to make sure there isn’t any damage, and check for recalls before you make the purchase
  • Be suspicious of prices that seem too good to be true. Oftentimes inexpensive toys are made overseas with no regulations over the use of lead paint and dangerous chemicals
  • Take a toilet paper tube shopping with you. Toys that can fit through it are choking hazards.
  • If a toy is for your own child, register it so you’ll be notified in the event of a recall
  • Assemble and inspect toys before giving them to kids
  • Clean up bags and small parts during holiday celebrations. This will remove tripping and choking hazards
  • Keep original packaging and receipts. You’ll need them if your child is injured and you want to file a claim
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Technology Development Stages for kids

Today, most Gen Xers and Gen Yers didn’t receive their first cellphone until they were in high school, maybe even college or later. But these days, children are getting their hands on mobile devices than best developmental toys for 2 year olds at a younger age every day. According to a new study, kids are ditching their non-digital toys by age three and turning their attention to smartphones and tablets. In fact, data shows that five-year-olds are using computers on a routing basis. So when is the right age to introduce children to technology? In this post, We walk you through the technology milestones for different development stages.

 

Technology Development Stages For Kids

The average child begins navigating the internet at a younger age every day. Grade schoolers are getting mobile phones earlier each year, as well as joining multiple social networks. But what is the right age to introduce your children to the vast array of technology at their disposal?

The Tech-Tot Tale of the Tape

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  • Recent Ipso study data shows that age 3 is a major milestone in media usage, where many kids ditch their non-digital toys.
  • While 45% of children age 2 are most entertained by playing with toys, by ages  to 5, that percentage drops to only 27%.

 

Table Tots

Although many children at this age are not yet old enough to speak, most have just developed the motor skills to push buttons and are beginning to use computers in some capacity.

 

According to Consumer Reports and Common Sense Media data:

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More than half the time, their parents are the ones insisting they have them.

The Wide-Eyed Web

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Technology Milestones for Different Development Stages

Although there is no specific “right age” to introduce your children to different technologies, certain websites and games are better suited for different age levels.

 

At age 3, Children 

  • Tell simple stories
  • Name and match basic colors and shapes
  • Sing simplistic songs
  • Move their bodies in new ways

Seek some Technological Milestones like

  • Websites that include song and dance, with encouragement to participate.
  • Memorization-based games and videos.

At age 4, Children:

  • Understand size concepts and depth perception
  • Note similar gender behavior
  • Develop imagination

 

Seek some Technological Milestones like

  • Activity-based games rated “Early Childhood” on consoles like Wii or box Kinect that focus on physical social skills, and basic decision-making skills.
  • Computer-based games that teach numerical and spatial concepts

 

At age 5, Children:

  • Read and develop an understanding of rules and parameters
  • Know that there are similar and different families from their own
  • Take interest in the way things happen and how they affect other events or outcomes

 

Seek some Technological Milestones like

  • Basic storytelling games with simple narrative structures
  • Games featuring “explore” modes in which children can personally set the rules
  • Software that encourage respect and introduces people of different backgrounds
  • Videos or games with sorting, matching and grouping aspects

 

At age 6, Children:

  • Learn and understand that others have different lives and know more about the world around them
  • Enjoy artistic endeavors, such as painting and coloring
  • Increase the amount they read
  • Take interest in imaginative play

Seek some Technological Milestones like

  • Limited screen time for artistic software (painting etc.) to encourage actual artistic endeavors and reading.
  • Websites introducing children to new places, cultures, and ideas
  • Games rated “Everyone”

At age 7, Children:

  • Have become more open-minded
  • Like creating projects and learning how to build things themselves
  • Begin to develop planning and organizational skills

 

Seek some Technological Milestones like

  • Educational “how to” websites for children , under your supervision
  • Computer-based games or sites focusing on puzzles and problem solving
  • Online calendars and organizational materials

 

At age 8, Children:

  • Understand drama and can lose themselves in make-believe characters
  • Tend to experiment in and develop their own tastes and interests
  • Become interested In the past

 

Seek some Technological Milestones like

  • Provisional play in basic roleplaying or fantasy games
  • Supervised use of websites and software that support a child’s interests and skills
  • Factual websites that explore historical periods

 

At age 9, Children:

  • Advance their focus and problem-solving skills
  • Start to look up to people outside of the family
  • Like or get more involved in sports

 

Seek some Technological Milestones like

  • Brainteaser websites or software
  • Educational training sites on how different types of media work
  • Websites and games related to sports or other physical activity
  • Informational/educational sites with search abilities

At age 10, Children:

  • Develop their sense of humor
  • Embrace different genres of story and further expand their reading levels
  • Develop hobbies and begin to collect things

 

Seek some Technological Milestones like

  • Informative sites about the things they like to collect
  • Introduction to websites on historical life and stories appropriate for their reading levels
  • Websites that appeal to your child’s sense of humor
  • Word pun/word play websites and games

In today’s technology-saturated world, kids have a wide range of media, websites and video games at their disposal. This is where parents play a key role in developing children’s habits and education.